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Three Fourths Home: Extended Edition Activation Code Download





















































About This Game In her mid-20's, Kelly has been forced to move back to Nebraska. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home. Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.GameplayAs a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.New to the Extended EditionFor its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features. Epilogue: Idling in the RubbleSet at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.Extra FeaturesRadioListen to the soundtrack by Neutrino EffectStoriesFour new stories penned by Kelly's younger brother, BenPhotosTake a look through Kelly's final project for her college photography class 7aa9394dea Title: Three Fourths Home: Extended EditionGenre: Adventure, IndieDeveloper:[bracket]gamesPublisher:DigeratiRelease Date: 20 Mar, 2015 Three Fourths Home: Extended Edition Activation Code Download very little action with few tasks. Basic hold arrow and tap space to advance storyline or use controller buttons. Deep thunderstorm great with headphones or good desk speakers with bass sound. OK graphic novel.. Three Fourths Home is a story based game. It's storming, and you are driving your car through the Nebraska landscape on the way home while having a conversation on the cell phone w\/ your parents and brother (conversation in text on the screen). As you drive through the storm you get to know the family's problems and perhaps identify w\/ a young adult who's trying to strike out in life for the first time. The Extended Edition added some new elements to the game, such as the epilogue, an extra scene and the new save system. Overall a good addition to the main game itself, and the epilogue also sheds some light to the main character's past.Note, this is not a game as much as it is a multimedia presentation w\/ a few user interface controls. It has a good story, the art design is nice, and the visuals and sounds create a nice atmosphere, but there's not a lot beyond that. If this story appeals to you go for it, but understand there's not really gameplay as much as reading the story and watching how the visuals interact w\/ the story that's happening. It's targeted to a specific audience. For me, it is art, but it lacks some depth either in the gameplay and plot. The gameplay is fairly simple, all you have to do is simply holding down the Right Trigger button to drive\/walk forward (or the right directional key on the keyboard) and then selecting options in order to take part in a telephone conversation. There is not much to do beside that, and I have to wonder why they'd bother adding the button for the wiper, also for the horn. Through the entire time I was driving really slow, afraid I might hit something on the road but nothing really happens.To sum it up, I was curious about the title, and thought it was well done, but at the same time it won't leave me thinking about it after I've seen it. I'm always happy to try games that do something a bit different, and I appreciate the idea behind the game, but at an hour in length (the rest is used for achievement) and no real resolution to anything my first thought upon seeing the credits role was 'is that it?' Despite the lack of a gameplay, I still recommend this based from my experience with the game, and if you're curious about it, it's a good experience for what it is.. A must-play for anyone who's ever been trapped between the freedom of young adulthood and the guilt of familial duty. It was less interactive than I'd anticipated and the dialogue got a little heavy-handed at times but overall a solid game worthy of the attention it received.. The game is simple. You hold the D to go forward and select a few dialogue options. I was really excited about the intensity of feelings it evoked using that simplicity.And there was The Epilogue! The game is worth it just for that experience. Try it, preferrably over a glass of whisky when it's raining outside.. I'm so damn tired of people complaining about paying for art. You don't like it? fine, it's up for debate, but you're really going to complain that 7 measly bucks is too much? and you want multiple endings? more "gameplay"? seriously? this is a damn fine "game" but the word "game" is no longer what it once was. we've moved past it. you don't need points, or kills, or combos, or new game+ or god damn "winning". it's interactive art, if you don't like the art then fine, but stop saying it's not good because it's not "gamey" enough, it's just stupid.Oh and holding a button down the entire time to drive adds to the feeling of driving through a crazy\u2665\u2665\u2665\u2665\u2665thunderstorm while having some intense conversations. sorry there's no driving mechanic that allows you to crash and lose and start at the last checkpoint, jesus.. To me, this game basically felt like Twine done well and interestingly. It successfully builds the mood it's portraying, thanks to clever use of simple controls and visuals. I wouldn't necessarily recommend it to just anyone, but I see it as a case study in the genre.

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