About This Game In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers. Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? 7aa9394dea Title: IstrolidGenre: Free to Play, Indie, StrategyDeveloper:treeformPublisher:treeformRelease Date: 6 May, 2016 Istrolid Keygen Razor1911 Download istrolid best ai. istolde tablets. istrolid trainer. istrolid android. istrolid stay at range command. istrolid forgot password. istrolid game guide. istrolid brawling value. istrolid fleet. istrolid shield tank. istrolid blog. istrolid how to play with friends. istrolid iphone. istrolid ship classes. istrolid offline. istrolid like games. istrolid age rating. istrolid easy ships. istrolid ship designs. istrolid top ships. istrolid phone. istrolid dreadnought. istrolid play with friends. istrolid kite. istrolid how to play. istrolid website. istrolid logo. istrolid discord. istrolid spinal mount. istrolid game. istrolid battleship. istrolid commands. tips for istrolid. istrolid tec thor. istrolid console commands. istrolid jump drive. istrolid rank icons. istrolid ships. istrolid game play. istrolid rank system. istrolid phase bomb. istrolid review. istrolid ai guide. istrolid best fleet. istrolid ai. istrolid flak. istrolid meta. istrolid login. istrolid hack. istrolid meme. istrolid steam. cruiser istrolid. istrolid best fighter. istrolid multiplayer. istrolid meaning. istrolid not working. istrolid update. istrolid destroyer. istrolid small ships. what does istrolid mean. istrolid icon. istrolid game download. istrolid wiki. istrolid weapons. istrolid beta. istrolid mobile. istrolid ranks. istrolid browser. istrolid gameplay omg... what is this game.... i dont get it.... you build a ship with no instruction.... and you fight... and there are so much levels... i really dont get this game... 2\/10. Amazing game. Bought the "DLC" just to support the developers.. Tbh this is a very fun game. -I didn't expect this-. It is overly fantastic... The lack of soundtrack is... Understandable seeing as how it is in beta. And maybe some more weapon and or armor types, but this is amazing.. Its a decent game. The campaign is also the tutorial. I spent almost a year playing it. Pro1_Get to build your own ship.2_Ai System for the ships.3_There's multiple player mode. 3v3\/ 2v2\/ 1v1.4_Moderator are usually on5_Regular updates.6_Balance weapons. 7_Its Free.Con1_Theres essentially one game mode. Which is one team vs another team in captureing points\/flags.2_Matching making isnt balanced. It gets decided by the host.For example if the host has a full 3 pros on their team, the host can let 3 new players in the opposite team.Basically a slaughter fest.3_Match Making is also very messy due to the multiple lobby that is generate but often stays on even when there isnt players in them. 4_The last one is managble but when the theres too many ship in play during a 3v3 crashes often.Heres some way they can fix the game. 1_Make sure each player finishes campaign before they can play multiplayer mode.2_Revamp the match making system to 10 lobby max. So people always run into another player.3_Add in another game mode.4_Limit the amount of ship that can be build for 3v3 so you guys can managed the server stress level.I rate this game 7\/10 at the momment. I know the dev can do better but i know its also just a project currently.. This game shouldn't be free. I had great fun playing this and subsequently bought the dlc regardless of what it was. A shame you can't build bigger ships and just have capital ship battles with a couple of fighters. If you like ship constructing games where you can change everything you will enjoy this. I personally had a great time pretty much designing entire new fleets for every level once the first easier half of the campaign was cleared. Good progression though, starts out easy enough then gets complex fast. Enjoyable, would pay money for this any day. Istrolid Version 43.2: Stasis Field: Full Release Post: https://medium.com/@treeform/update-43-2-stasis-field-3a654db2b677#.vnjiqtjzjBalance ChangesTesla: Bounce range a flat 440 distance, now targets closest viable target.Phase Bomb: Damage now drops off as it hits max range. Max AoE: 75->100Heavy Armor: Mass increased by 50%Wave: Range decreased by 100. Slow effect removed. Lower AoE. Now Hits invisible targets.New PartStasis Field: Slows and decloaks nearby units. Slow does not stack.New FeaturesHold Position Command: Press Z to toggle ships holding their position. They will still face their target move destination. Stop command cancels.Fleet Redesign Fleet list now 'selects' lineups, rather than swapping them.. Istrolid Version 39.4: We are adding a series of changes that should further enable a huge amount of ship variety. Additionally, we have some updates from the last 'Reddit Suggestions' vote, which I hope you enjoy. Please vote for your favorite suggestions!Parts ChangesSpinal Mount AddedA new mount that adds a flat bonus of +300 range of its weapon, but has a very narrow arc and can only support 4 modules. Using this can substantially alter the dynamics of a weapon, more that doubling the range of close quarters guns.Changes to module sharingRather than splitting effect, modules now only suffer -10% effect for every additional gun they support. This means that putting many guns on a module is now often a reasonable tactic, something previously unheard of in competative play.Tesla Cannon now Bounce up to 10 timesThis is a large decrease to its effectiveness under most conditions, but manages to keep the weapon interesting alongside its high burst.Cloak decloak radius now 100 (from 0),Collisions were often fairly finicky for decloaking ships, which was not the intention. If a ship is directly adjacent to a cloaked ship, it will now decloak.UI ChangesCan move ships in EditorPressing the arrow keys will now move a ship in the editor, in case you started in a poor position.Basic MatchmakingJoin 1v1/2v2/3v3 buttons now exist in multiplayer lobby screen. They will have you join the server with the best chance of a game available for you.Thank you for playing, we are going to keep trying to make this game the best it can be.. Istrolid Version 38.38: We have an assortment of game improvements this time. A few balance changes that were generally frequently requested, and some general improvements to game operation.Balance ChangesTeslaNow always tries to chain to 4 targets.Splits damage between targets, making it weak vs tanky groups.Deals competative DPS, with minor EMP damage to make it better vs shields.WarheadsHave linear damage drop-off up to their new max radius of 300.This is in almost all cases a nerf, and they will be watcehed for current balance.UI ChangesServers now display skill of highest player.More visible game countdown. AI no longer copied with the ship, when you copy a ship.Bug FixesGeneral performance optimizations.Fixed a few chat bugs.OtherServers will now be brought up and taken down as needed. The system is new, and in refinement, but it should allow us to have better servers for the players by not keeping up unnecessary ones. For the moment all servers are now being hosted in America.I want to thank you all for playing and supporting the game. We will continue trying to improve Istrolid into the future.. Istrolid 40.2 Ranking Update: Short Update List Ranking is being updated to start from 0. All wins, even on unranked severs will give you points, up to 500. 1v1 servers are seperating into 'Ranked' and Unranked(default) Ranked servers will have an 'r' The idea behind the new ranking system is that every one starts at zero rank and gains rank playing on any multiplayer server, but after you reach a limit of 500 rank you need to transition to playing on competitive servers were you can also lose rank. This way every one can see their rank grow and only lose rank if you feel up to it.We are going to reset the ranks, but don’t worry your ranks will not be reset to zero. Instead we will use your past games to compute the rank you would have had if you played the game using the new ranking system form the start.We are going to have both unranked 1v1 and ranked 1v1“r” servers from now on. These are King of the Hill servers, if you lose you are kicked from the match and some one else can challenge the winner. These servers also keep track of your win streak. These competitive servers allow you to gain more then 500 rank and also lose it. You can’t lose rank bellow 500.. Istrolid Update 0.46.9 - Part Updates: A bunch of visual, balance, AI and order giving fixes.Balance Changes. Istrolid Version 38.22: We are happy to introduce the first version of a competative Ranking system.In addition, we have a number of smaller bug fixes this patch Player Rankings Calculated during 1v1 mode only.Your first games will give you a bonus as you learn.All 1v1 wins will give you Ranking Points from your enemy, based on the difference in your rankings.This system will be subject to changes early on, as we try to expand and improve it.A players 'tier' or skill bracket is shown above their color. Bug Fixes Massive reduction in bandwidth use of lobby.Fixed some issues related to Deletions not saving.. Istrolid Version: 41.2 Local AI Update: This release we have a variety of balance tweaks, along with some substantial features for players who enjoy using the AI.Finally, copying ships no longer can be done trivially. Balance ChangesWave GunsWave guns are less able to lock units in place and can now hit many units at once.Heavy PDBug fix, technically, but heavy PD's reliability against large numbers of missiles should go up dramatically.1x1 Reactor12 Tons to 10 Tons, helping it a bit at its role as a lightweight reactor.AI Changes AI Save SystemYour AIs can now be saved locally, and used as teammates or enemies in-game.Every player in-game can now add AIs in multiplayer games. Cloak AIAI commands can now refer to cloaked ships specifically, or to being cloaked.Galaxy Changes Boss RebalancingBosses were tweaked for more consistent difficulty and for less stupid behavior in specific circumstances. Creeping Hoard RedesignCreeping hoard now gives the Spinal Mount, and has a bit higher difficulty.Finally, Copying has bee redesigned.In mulltiplayer, copied ships now create an outline of the ship so you can immediately see its stats, but you will need to rebuild it in order to use the design. We feel this change will foster less simple copying, but still allow players to understand what the enemy is using and use the same strategies if they wish.. Istrolid Version 43.31: Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vis fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.Base Ship ChangesShip Base Health 1 to 5Ship Base Energy regen 0 to 40/sec (this is small, a 2x2 reactor generates 1000 e/sec)Weapon ChangesTesla: RoF and Damage Decreased by 5%.Flak Turret: Damage increased 25 to 35. Blast Radius 150 to 200. Damage decreases as enemies are farther from center of the blast.Artillery: Damage 50 to 60. AoE 50 to 100. Now has drop-off like Flak, Warheads, and Phase bomb.Speed Coil: Now grants an additional +50 weapon range, in addition to its velocity boost.Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.
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